University of Southern California, Los Angeles, CA, School of Cinematic Arts, Interactive Media & Games Division, MFA 2016

University of Southern California, Los Angeles, CA, Interactive Media & Games Division, Minor in Video Game Design & Management 2006

University of Southern California, Los Angeles, CA, Roski School of Art and Design, BA 2006



USC Institute for Creative Technologies, Playa Vista, CA, April 2009 - November 2013

  • Game Designer – ATLAS, BoT 2.0 Redesign, COAST, Dark Networks, OWT, PAL3, PMET, and TAF, October 2016 – Current

    • Regularly perform responsibilities as a game designer, producer, presenter, project manager, and project director

    • Lead designer on several Navy Post Graduate School and Army Research Laboratory interactive game projects

  • Consultant – Balance of Terror Redesign (BoT 2.0), August 2016 – October 2016

  • Programmer Analyst II - Dismounted Interactive Counter-IED Environment for Training (DICE-T), September 2012 - November 2013

    • Designed and programmed new functionality for v1.0 DICE-T final release candidate to military client

  • Project Specialist Administrative - Dismounted Interactive Counter-IED Environment for Training (DICE-T), September 2010 - August 2012

    • Authored design documentation for v0.5/1.0 of simulation based on dismounted threat assessment tactics, techniques, and procedures

    • UX, GUI, and level design; collaborated in audio design, created prefabs and art asset lists for third party art team

  • Software Quality Assurance Tester - Mobile Counter-IED Interactive Trainer (MCIT), April 2009 - September 2010

    • Authored design documentation for v1.0, v1.5, and multicultural version of simulation based on military operations in Iraq/Afghanistan

    • Developed twelve unique maps with eighteen mission scenarios based on terrain satellite data supplied by military client - game object placement, created level designs based on counter-IED tactics and cognitive training learning objectives

Electronic Arts Los Angeles, Playa Vista, CA, May 2007 - January 2009

  • Regular Full Time Tester (promoted from Temporary Full Time Tester), Crysis, Kane's Wrath, Red Alert 3

    • Worked abroad in Germany at Crytek as embedded tester for Crysis project due to prior excellent testing on project

    • Served as "Pod" Lead - managed 8 testers responsible for testing all multiplayer functionality on Red Alert 3

    • Authored "Weekly Test Plan" and "Visual Progress Report" docs with Project Lead

    • Regressed and submitted issue tickets using MS Excel, Office, DevTrack and DevTest

Liquid Entertainment, Pasadena, CA, June 2006 - December 2006

  • Game Designer (Contract) - Rise of the Argonauts

    • Developed complex AI behavior in Visual Studio using Unreal 3 engine

    • Fully documented two level designs for project

Activision, Santa Monica, CA, May 2005 - August 2005

  • Quality Assurance Tester - X-Men Legends 2: Rise of Apocalypse

    • Competitive, full-time, paid contract position for the summer

    • Led group of testers on all aspects of project testing for Xbox Live multiplayer

Pandemic Studios, Westwood, CA, January 2004 - May 2004

  • Quality Assurance Intern - Star Wars Battlefront, Mercenaries

    • Tested functionality in new builds, gave insights, recommended development direction


  • Dark Networks v2.0 won the silver award at the Serious Play Competition in May 2018


  • Unity 4/5/2018

  • C#, C++, Java

  • Autodesk Maya, ZBrush 4R6

  • Adobe Creative Suite (Illustrator, Photoshop, Premiere)

  • MS Office Excel, Powerpoint, Visio, Word

  • DevTrack, JIRA, TRAC, TortoiseSVN

  • FMOD Designer

  • VBS2/3

  • Cloudforge

  • Processing

  • Pure Data

  • Audacity