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Rob Finney

  • portfolio
  • projects
    • RAIDING PARTY
    • RIDE
    • Balance of Terror
    • Dark Networks
    • Personalized 3D Avatars for the Soldier
    • OWT
    • ATLAS
    • MECHA
    • REJOOV
    • Epic Dragons
    • DICE-T
    • MCIT
    • Elysium
    • WasteWorld
    • Rise of the Argonauts
    • Around The Corner
    • Destruction of Dagon
    • Dynamic Combat Audio
    • Manifest Galaxy
    • Processing
  • profile
  • resume
  • blog
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Mark Cerny hosting a seminar discussing his "Method" for game development

Rob Finney June 9, 2015

Found it intriguing in reflection of my own experiences how much the game industry all-too-often falls prey to not investing enough time or talent into pre-production.

1 Comment

Ideate, Implement, Iterate, Discuss.

This forum will predominantly focus on discussing current trends, feedback, inspiration, theory, and practices regarding the development of games. Additionally, this blog will serve as a platform for posting several developer diaries as progress continues on current projects.

Skillshare!

Regarding best practices, any useful tutorials will be posted here too!

 

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