Found it intriguing in reflection of my own experiences how much the game industry all-too-often falls prey to not investing enough time or talent into pre-production.
Mark Cerny hosting a seminar discussing his "Method" to game development at the 2002 D.I.C.E. Summit. In 2002, the AIAS created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a high-level interactive entertainment conference that brings together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future.