• portfolio
    • RAIDING PARTY
    • Synchora
    • RIDE
    • Balance of Terror
    • Dark Networks
    • Personalized 3D Avatars for the Soldier
    • OWT
    • ATLAS
    • MECHA
    • REJOOV
    • Epic Dragons
    • DICE-T
    • MCIT
    • Elysium
    • WasteWorld
    • Manifest Galaxy
    • Rise of the Argonauts
  • profile
  • resume
  • blog
Menu

Rob Finney

  • portfolio
  • projects
    • RAIDING PARTY
    • Synchora
    • RIDE
    • Balance of Terror
    • Dark Networks
    • Personalized 3D Avatars for the Soldier
    • OWT
    • ATLAS
    • MECHA
    • REJOOV
    • Epic Dragons
    • DICE-T
    • MCIT
    • Elysium
    • WasteWorld
    • Manifest Galaxy
    • Rise of the Argonauts
  • profile
  • resume
  • blog
×

Mark Cerny hosting a seminar discussing his "Method" to game development at the 2002 D.I.C.E. Summit. In 2002, the AIAS created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a high-level interactive entertainment conference that brings together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future.

Mark Cerny hosting a seminar discussing his "Method" for game development

Rob Finney June 9, 2015

Found it intriguing in reflection of my own experiences how much the game industry all-too-often falls prey to not investing enough time or talent into pre-production.

1 Comment

Ideate, Implement, Iterate, Discuss.

This forum will predominantly focus on discussing current trends, feedback, inspiration, theory, and practices regarding the development of games. Additionally, this blog will serve as a platform for posting several developer diaries as progress continues on current projects.

Skillshare!

Regarding best practices, any useful tutorials will be posted here too!

 

© 2026 by Rob Finney